Game Testing All in OneeBook - 2005
Focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree; walks the reader through game testing basics, including topics like artificial intelligence, performance, and collision; and explores each of the major game genres and key elements to consider when testing. Original. (All users).
Publisher: Boston, Mass. : Thomson/Course Technology, c2005
Branch Call Number: E-BOOK
Characteristics: xxiv, 487 p. : ill