Game Testing All in One

Game Testing All in One

eBook - 2005
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Focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree; walks the reader through game testing basics, including topics like artificial intelligence, performance, and collision; and explores each of the major game genres and key elements to consider when testing. Original. (All users).
Publisher: Boston, Mass. : Thomson/Course Technology, c2005
ISBN: 1592003737
Branch Call Number: E-BOOK
Characteristics: xxiv, 487 p. : ill

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