Six of CrowsBook - 2015 | First edition
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The shadow of something dark moved across Kaz's face. "If it were a trick, I'd promise you safety. I'd offer you happiness. I don't know if that exists in the Barrel, but you'll find none of it with me."
For some reason, those words had comforted her. Better terrible truths than kind lies.
“I will have you without armor, Kaz Brekker. Or I will not have you at all"
"I will have you without armor, Kaz Brekker, or I will not have you at all."
When everyone knows you’re a monster, you needn’t waste time doing every monstrous thing.
It's not natural for women to fight. //
It's not natural for someone to be as stupid as he is tall, and yet there you stand.
Kaz leaned back. 'What's the easiest way to steal a man's wallet?'
'Knife to the throat?' asked Inej.
'Gun to the back?' said Jesper.
'Poison in his cup?' suggested Nina.
'You're all horrible,' said Matthias.
Geels looked at Kaz as if he was finally seeing him for the first time. The boy he’d been talking to had been cocky, reckless, easily amused, but not frightening—not really. Now the monster was here, dead-eyed and unafraid. Kaz Brekker was gone, and Dirtyhands had come to see the rough work done.
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Kerch is a land that worships gold and industry, and in this the slum rats of the Barrel are no different from the more supposedly more upstanding merchers of Ketterdam. Kaz Brekker has spent years building up the Dregs gang from nothing, creating the Crow Club, and laying a territorial claim to Fifth Harbour. With such a ruthless reputation, it is no surprise that a mercher might approach him with an unusual job, one that cannot be entrusted to just anyone. A Shu scientist has been captured by the Fjerdans, and is being held in the impregnable Ice Court. He holds the knowledge of a new drug, jurda parem, which can take Grisha power from miraculous to unimaginable, with terrible consequences, both for the Grisha, and for the world market. Kaz assembles a crew of his best pickpockets and thieves to travel to Fjerda during the Hringkalla festival, and attempt the impossible—breach the Ice Court, and extract Bo Yul-Bayur, before anyone else gets to him.
Kaz Brekker, the mysterious boy who brought the Dregs, one of Kerch's many gangs, up from the gutter, is tasked with an impossible challenge. Break into the most heavily guarded palace in the world and steal one of the most wanted men of the age.
Quickly he gathers a crew: a clever spy known as the Wrath; a sharp-tongued sharpshooter; a convict unwilling to betray his country; a Grisha who is using her powers to survive the slums; and a runaway who left behind luxury.
The gang must complete a mission akin to suicide or they will lose the prize and wind up dead. However, Kaz Brekker does not know the meaning of the word 'impossible'.
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